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There are quite a few implications to discuss here, so check out this post: viewtopic.php?p=152116#p152116 for DETAILED INSTRUCTIONS and EXAMPLES. Close the Inventory and pick the item from the ground by pressing E. Coil|Weave DupeĪ) Press I to open your Inventory, then go to the Modifications tab.ī) Drop the item you want to dupe, by keeping R pressed.There are quite a few implications to discuss here, so check out this post: viewtopic.php?p=152116#p152116 The hardware breakpoint will read all properties when hit (as you move mouse). Moving the mouse over another Coil/Weave will automatically clear/rebuild the CE entries in the GUI, so you don't have to do anything BUT move the mouse over coils/weaves. Get Weapon Coil|Outfit Weave Statsįirst-up, make sure you've enabled VEH debugger in CE's Settings:Ĭ) Pick a Weapon/Outfit to modify press F to Modifyĭ) Press F again to select Weave/Coil slot.The game reads the in-memory values ONLY WHEN YOU OPEN the Inventory. Remember to close and reopen the Inventory if you have it open when you're doing the changes in CE.Same goes for the Price, it will be reset to its original value. Example: Sparker, Stack Quantity: 100 change it to 1000, you can now store 1000 Sparkers in 1 stack quick-save, close game, re-run it when you go back in you will see 10 stacks of 100 Sparkers. Once you close game and re-run it, the engine will split your total Quantity to default Stack Quantity stacks. Note that editing Stack Quantity will work only for the duration of the current session.So yeah, no way to increase the # of Coils you have from this script, as these don't have a Stack property. Makes no sense to edit them here, when there's another script for that (the Get Weapon Coil|Outfit Weave Stats script). For some items there's only a Price shown (e.g.: Outfit Weave & Weapon Coil).That's because those are designed not to have a Price, Quantity or Stack Quantity. It means they don't have a Stack property. It will show as -1, FFFFFFFF or 4294967295, depending how you have your CE configured to show values. Some items don't have a Price (e.g.: Bluegleam).Meaning NEW addresses, so whatever you had before the reload WON'T WORK! The same applies if you save/reload you will need to disable and re-enable the script, as the engine will REALLOCATE everything. So you don't need to manually remove the items.
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Similarly to (a), you can edit the elements mentioned.ĭisabling the script will remove all sub-entries but "Collapse All" entry. Then you can click Collapse All so you don't have to scroll like a mofo and look for the entry you want: You'll know the script's finished processing when the "Done." pop-up shows up. Wait till the script finishes depending on your number of items, it might take a bit (2-3 minutes). (b) If you don't know the name of your item, then click Cancel (don't click OK with nothing entered, you've been warned!) and the script will start listing out Inventory Entities with their sub-groups. You can re-expand the entry by clicking the in front of it. Note that if you keep the Inventory open while you do the changes in CE, you need to close and reopen it to see the changes having occurred.Ĭlicking/running Collapse All script will collapse the group, like so: You can check the modifications by opening the Inventory with I key. Here you can edit the Price, Quantity or Stack Quantity (how much a stack will contain). Note the casing doesn't matter: upper, lower, whatever case the script will internally convert it to lowercase. (a) If you know the name of your item, you can "filter" it from the rest of the list by entering its name in the input field. Running the script will show an input box with 2 choices:
POWER CELL HORIZON ZERO DAWN TRIAL
I've not tested what happens if you leave it on forever am assuming any Trial timer - hopefully there aren't any other type of timers affected - will never start and remain at 00:00. Once you're done with the trial, you can disable the script. The following will happen: a) CountdownTimer_StartTimer function will be patched to a RET so it doesn't count b) CountdownTimer_PauseTimer function is run which will pause the timer and send that particular message (so game knows to pause it) c) timer is reset to 00:00. Start a Trial in-game, then activate the script.
POWER CELL HORIZON ZERO DAWN PATCH
Updated to latest patch version ( HRZ-PCR / 09:53 - Wed Sep 02 2020). Same as you prefer those places, I prefer FRF and I made this specifically for this community! If you want to share the news, do send those users to FRF instead. Kindly DO NOT POST this table on other forums/communities (e.g.: Nexus).
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